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- Who am I?
Probably it all started back in the days of childhood, while trying to bring brick-shaped toys to life using a digital camera and the magical techniques they called "stop-motion animation".
But soon even the most simple animation would require some crude FX work, and the digital effects began to take over.
Today, things are a bit different.
I'm a Visual Effects & Animation student at the Filmakademie Baden-Württemberg, specializing in Digital Compositing, VFX Supervision & 3D in general, but also gathering experience in both 3D character animation and, most recently, stereoscopic 3D work.
So far the practical experience - apart from my personal work & experimenting - includes commercial, feature and student film work, with a variety of tasks & challenges, taking on both lead & supporting roles in creation of digital content.
Notable examples might include a 17-month internship at Unexpected Gmbh & the participation in the making of Star Wars: Threads of Destiny (still in production) with a personal shot count of 750 and rising.
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3D:
-___Autodesk 3ds Max (4 years)
- mental ray + V-Ray (intermediate experience)
-___Andersson SynthEyes (3 years)
-___Autodesk Mudbox (1,5 years)
-___Next Limit Realflow (0,5 years)
2D:
-___The Foundry Nuke (1,5 years)
-___Adobe After Effects (6 years)
-___Adobe Photoshop (7+ years)
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